|Growth Bonus||Power, Boot|
|Evolves to||This pin will not evolve|
Touch empty space to create a stationary orb of water. Orbs inflict damage on contact and then rebound.
- Weight: 5
- Spin: 2
- KO Length: 4
- WHAMMIES: Stinger x5, Bomber x4, Hammer x8, Hand x1
The first in terms of Attack power and progression in the Aqua Pins from the Mus Rattus brand: it retains all the pros of the Splash Core psych: it has a medium-sized orb and rebounding distance. Theoretically, this would mean it has the best of both attributes: however, since a decent rebounding distance is not such a good factor (as shown in the analysis of the Splash Core psych), it is not the best out of the three Pins. Its relatively low Attack power (for later-stages progression) makes it an unideal Pin to accompany the player throughout the whole game: all of this relegates it more to a high-end Class C than B.
As with other Splash Core Pins, the best tactic is to saturate the area either directly in front of the enemy, or practically on top of them.
The image is that of a creature with strange features -perhaps the term monster is in reference to its freakish appearance. However, remaining true to the brand style, it still looks cartoony and comical. It shares traits and features with the other two Aqua Pins, Aqua Ghost and Aqua Demon, such as the triangular-shaped head accessory and the colouring, alluding that this is the same creature, but at its initial stage of evolution. This, although unclear if intentionally or not, is very reminiscent of Pokemon evolution. The creature retains the characteristic Mus Rattus ears -it could be said that this is simply part of the creatures physiognomy, but it is more likely due to the fact that most Pins in this brand showcase the ears in some way or another. Aqua refers to the Pins power, since in Latin it means Water.