|Growth Bonus||Power, Boot|
|Evolves to||This pin will not evolve|
Drag across empty space to create a path of flame. Inflicts damage on contact.
- Weight: 5
- Spin: 4
- KO Length: 4
- WHAMMIES: Stinger x0, Bomber x11, Hammer x6, Hand x1
One of the various Mus Rattus Pins in the brands Warning group, this one utilises the Pyrokinesis psych, and like the rest of those is fairly intuitive to work out: the psych itself is a good one anyway, and for this one, the Attack is reasonable, with also a large Limit. What lets it down is that its only the first iteration of this psych, and there are other Pyrokinesis Pins that are better than this one. All-in-all, a low-end Class A Pin.
As with all Pyrokinesis Pins, their best use is either as a barrier -drag in front of enemies to damage and temporarily halt their progress- or as a sweeper -chase the enemy with the flame, engulf, and keep circling on them-.
One of other seven Pins within the Mus Rattus brand to utilise warning in their name (the others being Shock Warning, Kinetic Warning, Impact Warning, Storm Warning, Electric Warning and Teleport Warning) along with what they are warning about -in this case, about a Blast, which is assumed to reference to the fiery properties of the psych (technically, the name would of been better suited to the Flame Blast psych, but Pyrokinesis Warning is a bit of a mouthful for a name). As with the others, there is no two Warning Pins that have the same psych in common.
The design on the Pin is possibly the most intimidating for a Mus Rattus one: the face of a creature of sorts is shown scowling menacingly. As of typing, it is unclear what creature could that be: it could simply represent a generic monster, but it is assumed that the head pattern refers to a more specific one. It could even be the evil counterpart to the innocent Mus Rattus mascot, but this is unknown. What can be deduced is that the ears are probably on show: this time, they could be the two blue circular shapes where ears should normally be.